Moving can often seem like a continuous stream of stressful events. From the repetitive process of reserving a truck to the challenges of modifying bookings, coordinating with moving assistants, and handling a large truck, do-it-yourself movers using U-Haul can find the moving experience both disjointed and frustrating.
This all-in-one virtual assistant redefines the entire moving journey. It offers responsive voice-guided features that optimize tasks, enhance coordination, and provide real-time alerts and guidance. It's particularly adept at intelligently addressing complex requests, which is a valuable asset for movers under pressure. By doing so, it significantly boosts the efficiency and overall enjoyment of the moving process while simultaneously alleviating driving concerns through hands-free, real-time support.
Developing an interactive educational experience that leverages MR technology
2023 Oct - Dec ( 7 weeks )
4 Designers ( Myself, Annie, Jo, Rini )
Figma, Figjam, After Effects, Notion, Quest 3
UIUX design, research & strategy, branding & visual design
Coming soon...
Coming soon...
The National Aviary is a museum that allows visitors to have close contact with birds in an immersive habitat. We've identified a gap among young adults who feel disconnected from traditional museum experiences but express interest in new technology. Our design challenge is centered on creating an immersive learning experience for young adults at the National Aviary.
Our primary objective is to design an experience that blends the Aviary’s immersive environment with interactive Mixed Reality (MR) technology, adding an extra layer of engagement, particularly targeting Gen Z individuals.
GAMIFIED LEARNING
EXPERIENCE DESIGN
Learning is an active and conscious knowledge-construction process. Learning theories provide the foundation for how individuals construct knowledge and engage in meaning-making. Educational games need to be well-designed to incorporate learner engagement, a crucial component of educational effectiveness. Flow theory forms a foundational aspect of designing educational engagement. It describes a state of flow wherein learners are deeply engrossed in an activity, losing track of time and finding heightened interest and enjoyment (Csikszentmihalyi, 1991, 1997). The theory suggests three channels for learning: the boredom channel, flow channel, and frustration channel (Sharek & Wiebe, 2011).
DESIGNING MR INTERACTIONS IN AVIARY
ASSISTED TECHNOLOGY DESIGN FOR PRE/POST EXPERIENCE DESIGN
Sammy, through alerts and notifications, integrates with Apple Maps to provide users with real-time safety alerts, ensuring a safe and pleasant driving experience.
Helps users stay informed by keeping track of upcoming tasks and appointments, and sending notifications about changes in order status, helper confirmations, and more.
Our goal for the new branding system is to design within the constraints of the current U-Haul branding while bringing a fresh perspective. I assembled the main components of the interface and crafted a clickable prototype for product demos and user testing.
Validating the effectiveness of the learning experience with the proposed framework, we need to conduct more user tests and further refine the process. Additionally, apart from the mainstream gamification task flow, we plan to consider sub-task flows or unique user cases to accommodate a broader range of user groups